Utilization of Virtual Reality (VR) for Employee Training in Indonesia: A Systematic Literature Review

Authors

  • Nyoto Nyoto Institut Bisnis dan Teknologi Pelita Indonesia, Indonesia
  • Rebecca La Volla Nyoto Universitas Lancang Kuning, Indonesia
  • Nicholas Renaldo Bond University, Australia

DOI:

https://doi.org/10.61230/luxury.v3i2.127

Keywords:

Virtual Reality, Employee Training, Industry 4.0, Indonesia, Systematic Literature Review

Abstract

This study aims to examine the trends and implementation of Virtual Reality (VR) in employee training in Indonesia through a systematic literature review of 18 articles published between 2020 and 2025. The analysis shows that the use of VR in employee training began to develop in 2020 and has increased rapidly in the past five years. VR applications span various sectors such as construction, energy, healthcare, fintech, MSMEs, and tourism. The types of training developed include technical simulations, occupational safety, soft skills development, leadership, and disaster preparedness. Furthermore, recent trends show the integration of VR with other technologies such as Artificial Intelligence and Augmented Reality. These findings confirm that VR has become a strategic approach in developing employee competencies across sectors in Indonesia.

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Published

2025-07-31

How to Cite

Nyoto, N., Nyoto, R. L. V., & Renaldo, N. (2025). Utilization of Virtual Reality (VR) for Employee Training in Indonesia: A Systematic Literature Review. Luxury: Landscape of Business Administration, 3(2), 64–71. https://doi.org/10.61230/luxury.v3i2.127

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